Summary
You don't have a name or a body, but your task is simple: run a mysterious underground factory while trying to keep your components and mind intact. When you inevitably fall victim to the various threats encased in the facility, you will soon regain consciousness to find everything you know has changed, meaning you must regain your bearings after each failure.
Gameplay
137 features intricate roguelike-style gameplay including:
Map layout that changes each run, including 12 different regions to explore
Rooms and visual elements that respond dynamically to how you play
Complex threat designs that adapt in real time to your actions
Procedurally generated puzzles that increase in difficulty as a run progresses
Dynamic difficulty that is influenced by the player's actions as much as it affects them
Over 100 unique items to find that can modify the facility's functions
Story
The story of 137 is pieced together from several sources across multiple runs, including:
Achieving several different endings, each one permanently changing aspects of that save file's gameplay
Finding data chips throughout the facility, which can be scanned to read archived experiment logs
Completing a bestiary as you encounter the various threats in the facility, teaching you how to fight them as well as where they come from and what purpose they serve the facility
In-game descriptions tied to each item to showcase how they fit into the world
Audio/visual
Also featuring:
Immersive computer-oriented gameplay that can be navigated with keyboard or mouse
Retro-styled industrial environment that responds in real time to gameplay
Expertly crafted horror ambience with adjustable volume mixer (including muting jumpscares)
Plenty of references to my other characters and works, both released and unreleased (so stay tuned for future releases to see how the Azurnian lore develops!)