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Toiletocalypse

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Toiletocalypse
Toiletocalypse
Toiletocalypse
Steam · Gift
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Итого—

Скриншоты

This isn't just a game about running to the TOILET.

It's an absurd roguelike survival game where you try to survive a shift in someone else's flat before your bowels finish you off. One shift may turn out fairly calm. The next will be chaos you can't get under control. Everything runs on RNG. Anything can happen!

The client left the keys, a task list and vanished. It's piecework. Finish a task, get paid. Don't, get nothing. Your bowels clocked in for the shift with you, and they're your main antagonist. You start on a random map with different tasks to do, like putting up partition walls.

NEW: Scenarios. First up: The Dump

You clogged the toilet, flooded the flat and went home. The court went easy on you, until you took a shit on the judge's gavel block. New sentence: clean up the entire county dump. Down to the last kilogram.

One big job, its own save, and you play until it's done. You start bare-handed with zero in the bank.

  • Dig into the trash pile handful by handful, later with a shovel. Haul it in a bag, a wheelbarrow and a shopping cart.

  • Burn garbage in the furnace or sort paper, plastic, glass, metal, and aluminium. Expand your sorting operation, buy machines and pallets, and earn more money.

  • Hire a crew: your brother-in-law, Stan, Kev from the estate and a security guard for the night-time scrap thieves. Each has his own needs and leaves his own mess.

  • Day and night, stink, hangovers, trash fires and county inspections that count everything, you included.

  • Something really heavy waits at the end. After the sentence, come back as a Repeat Offender.

Four bars. One disaster.

Water drops. Urge rises. Sanity holds it all together until something goes wrong, and it will. Stamina decides whether you make it to the toilet at all. Neglect one and the others pay for it.

You search the cupboards like a burglar. You start with random loot. You find tea, pills without a label and an expired cola. You drink and hope it goes well this time.

There's no inventory. You have two hands. Hold the button to pick things up, throw whatever's at hand, and craft by trial and error. Sometimes you get tea.

Water has quality and temperature. The kettle gets dirty. The pot on the stove can burn. Appliances can go up in flames. A bulb goes out, and the ladder you need to replace it is sometimes there, sometimes not.

Sometimes a job leads to another job. To put up a wall you have to bring the materials, build it and clean up after yourself. To mop the floor you need a mop, a bucket and clean water. Dirty water won't clean anything.

The phone works both ways. You order tools and upgrades for this one shift. Sometimes the building management calls. Sometimes a telemarketer you have to get rid of.

Coffee + a cigarette half a minute apart ends exactly the way you think. Every consumable has its own effect: it either gives you a boost or takes something away.

Every survived shift is another step forward. Completed jobs earn you points that make up your score. New items and effects come as rewards after each shift. In Roguelike, you choose reward cards. In TOILETOCALYPSE mode, luck decides what you get. Even a failed shift can earn you something if you managed to get enough work done. Winning raises the difficulty level. If things get too rough, you can lower it or switch to Casual mode. Next time will be different. Not necessarily better.

Mr Shitty watches all of it from the corner of the screen. He comments on every accident, your third coffee in a row and every puke next to the bucket. Sometimes he even gives useful advice.

At the end, you get a full breakdown: how many times you shit yourself, how many times you clogged the toilet, what kind of mess you left behind, and whether you walked out with clean hands. And if you fail, the game tells you exactly what killed you.

Every shift you survive is another step forward. You earn points for the work you complete, building up your score. New items and effects are earned as rewards after each shift. In Roguelike mode, you choose your reward cards, while in TOILETOCALYPSE mode, luck decides what you get. Even losing can earn you something if you managed to get enough work done. Every victory increases the difficulty. If things get too crazy, you can lower it or switch to Casual mode.Next time will be different. Not necessarily better.

What's under the hood:

  • 4 need bars (water, urge, sanity, stamina)

  • No inventory, just two hands. Two pockets as an upgrade

  • Throwing items: the longer you hold, the further it flies

  • Crafting by trial and error, no recipe list

  • Events, buffs and debuffs

  • Phone: shop, deliveries, upgrades for a single shift

  • Random loot in the cupboards at the start. Different item types: tools, containers, consumables, ingredients and trash

  • Water with quality and temperature + a boiling system

  • A kettle and a pot that can break down and burn

  • Appliances that can go up in flames in a power surge

  • Jobs need tools or materials. Some tools speed them up

  • Randomized and mixed jobs. Furniture assembly, cleaning, and wall construction, with the risk of botching a job and losing part of your pay

  • Optional QTE (4 types), a win finishes the job right away. Not pressing costs nothing, but a miss sets the job back and raises your urge. Mash the button or hold it

  • Speed up work at the cost of stamina

  • Clogging the toilet, toilet paper and its substitutes

  • Hygiene, dirty hands, gloves, shower

  • Day and night shifts

  • Post-shift rewards: random unlocks in TOILETOCALYPSE and card selection in Roguelike

  • Difficulty that rises after wins + manual adjustment

  • Casual mode for those who'd rather take it easy

  • Mr Shitty: live comments and tips on what just happened

  • A tutorial with a goal on screen and a task after every board

  • Encyclopedia with items, buffs/debuffs, events, crafting, water types and a collection from the dump

  • End-of-shift stats and a fail screen with the cause

  • Runs from 10 minutes to 4 hours

  • Scenarios: The Dump with its own save, a crew, machines, day and night and Repeat Offender

  • Full controller support and rebindable keyboard, mouse and gamepad

  • Profanity filter option

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