Welcome to the table. Dice in hand, relics on your lap. Across from you: seven bastards who want nothing more than to see you ruined.
Roll to Ruin is a medieval dice roguelite built on Farkle rules and deckbuilding. Every run comes down to the same thing: roll, hold, farkle or score, then hit the target before the bastard across the table does.
Most of the time, you won't.

How It Works
Roll & Score: Roll six dice each turn, hold at least one scoring face, then decide — push your luck or bank? Farkle means walking away with nothing.
Score Attack Duel: From a tavern drunk to the Crow King in the depths, every opponent has their own personality, strategy and badge arsenal. First to the target wins.
Badge Power: 34 badges covering score boosts, multipliers, face-shifting, counter-play, and more. Activate at the right moment and flip the table.
Dice Are Your Deck: 39 dice, each with its own probability curve. 5 types of bags and 8 direct purchases — build your deck between runs at the shop. Fair Die, Backroom Die, Stub-Finger Die, Lead-Core Die — can you put together a deck worth betting on?
Highlights
Farkle × Deckbuilding: classic dice gambling, rebuilt as a limitlessly replayable Roguelite
7 Chapters: from the Dawn Inn to The Undercroft — stakes climb, opponents get meaner
AI With Personality: personality-driven AI and badge-use strategy — every opponent delivers a distinct experience
Medieval Watercolor: dip-pen ink and watercolor bring the tavern table to life
10–30 Minutes Per Run: long enough for a drink, not long enough for dinner
"...Just One More..."
— some gambler, crawling back to the table after going broke