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  • FISH FEAR ME
FISH FEAR ME
Дата выхода:21 февраля 2025 г.
Steam ID:3000120
Разработчик:HEATHER FLOWERS
Издатель:HEATHER FLOWERS

FISH FEAR ME

ЭкшеныИнди

A top-down action roguelite about catching fish, fighting them, selling their bones, and catching more fish. Upgrade your boat and weapons, hunt down sea monster bounties, delve into eldritch mysteries, and try to pay off a cosmic debt millennia in the making.

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FISH FEAR ME is a top-down Vampire Survivors-style roguelite where you fish up your enemies to fight, defeat, and sell them! Catch fish, uncover secrets, and hunt bounties to earn cash and forbidden knowledge, and use those resources to upgrade your boat, unlock new weapons and tools, and gain new abilities. Each region has new fish to catch, new bounties to fulfill, and new terrors of the deep. From the placid waters of Nightmare Lake to the subterranean wastes of the Shadow Sea, monsters lurk beneath the deep... Are you able to bring home the biggest catch?

You are being watched. The Leviathan, a cosmic force of death, will try to consume you after seven days on the water. At first, you won't be able to stop it; you're a mere mortal, and it's an infinite eldritch being. However, you have an advantage: a billion-dollar cosmic debt which returns you from the dead. With each new run, you grow stronger. The Leviathan is hunting you. Hunt it back.

The weapons at your disposal are as varied and chaotic as the fish you're fighting. Recruit fish into your skeleton army after thwacking them with a giant anchor. Ram into sea monsters head-on, then heal up using a magic lure. As you catch stronger and stronger fish that want to eat you, only smart build-crafting can keep you alive.

Eventually you'll make a mistake. You'll get too greedy, bring too many fish up at once, and get swarmed and destroyed. With each new run, you'll learn a little more, unlock more upgrades for the future, and get closer to your true goal: slay the Leviathan, pay off your cosmic debt, and become the greatest battle-fisherman of all time.